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Arausio map
Arausio map




arausio map

There are two Dutch galleys in the south that dropped off units. GS kills the second sword at Ratae (45-7) IBT : 2 Dutch swords suicide on Curovernum (42-7)Ģ Dutch swords are dropped at Ratae Coritanorumġ0) 50AD : earcher kills Roman horse at Camulodunum (43-7) GS kills that archer, razes Pisae for 36 gold, 2 slaves and promotes elite (40-7) GS army kills second spear in Pisae (39-6) GS kills Greek archer at Curovernum (37-6)

arausio map

Lose the archer army on a Dutch sword, it had 12/14 HP (33-6)ĩ) 30AD : earcher kills Dutch spear at Curovernum (34-6)Įarcher kills Roman horse at Lugdunum (35-6)ĮGS kills Roman archer at Lugdunum (36-6) IBT : lose a spear and a GS on defence, 1 Dutch sword suicides in that process at Curovernum (31-5)Ĩ) 10AD : earcher kills Roman spear at Camulodunum (32-5)Īrcher army kills Dutch spear at Curovernum (33-5) Two Dutch swords suicide on our defences (29-3)ħ) 10BC : kill a Roman horse at Verulamium (30-3) IBT : a Roman archer and a horse suicide on a GS before a Roman spear kills the GS (27-3) Lose a GS on the way North towards Dutch territory (17-1)ĥ) 50BC : earcher kills Greek warrior at Curovernum (18-1)ĮGS kills Roman archer at Lugdunum (20-1)Īrcher army kills Dutch spear at Curovernum (22-1)Ħ) 30Bc : lose an earcher to a Dutch spear at Curovernum (22-2)ĮGS kills Roman archer at Lugdunum (24-2) IBT : the Romans request an audience, not interested Now that we have TGL in Lugdunum Caesar is more interested in that city and redirects his forcesĤ) 70BC : archer army kills a Dutch sword at Curovernum (17-0) We get all ancient techs except construction, currency, monarchy and republic IBT : one Dutch sword suicides on the defences in Curovernum (16-0) See Roman borders in the West where Delft was GS army kills a spear in Delft and the city is destroyed giving us a slave (15-0) GS kills a second horse at Camulodunum (14-0) IBT : The Great Library is completed in Lugdunumģ) 90BC : archer kills a Roman horse at Camulodunum (13-0) GS army kills Dutch spear in Delft (12-0) GS army kills Greek archer at Delft (11-0) GS kills a Roman horse at Camulodunum (7-0)Īrcher kills Dutch swordsman at Curovernum (8-0)Īrcher kills Greek archer at Delft and promotes elite (9-0)Īrcher kills Roman horse at Camulodunum and promotes elite (10-0) The Greek begin work on The Great LighthouseĢ) 110BC : GS kills a Roman spear at Cataractonium and promotes elite (6-0) IBT : William requests an audience, sorry no time GS kills Dutch spear at Augustodurum (5-0) GS kills Dutch swordsman at Curovernum (4-0) GS kills Dutch swordsman at Curovernum (3-0)

arausio map

IBT : the Dutch and Romans move some units to the frontlines, but no fightsġ) 130BC : GS kills a Dutch archer at Curovernum (1-0)Īrcher army kills a Dutch swordsman at Curovernum, but is badly hurt (2-0) I would head for the Dutch - take Delft first and then send the Gallic Swords Army after the iron so they send no more swords. I mostly had to defend while we built up GS.

arausio map

I strongly recommend building some Markets in major cities during the GA assuming we get the tech. See map for where the attacks are coming from. Horses near Camulodunum rearrange the tiles and it revolts (gov picks squares with no commerce).ġ50: KIll off a stack of 4 Roman Horses, Some Greek Archers and Dutch Swords. Kill a Horse on defense.Ģ30 BC: Kill 2 Swordsmen (almost lose the Archer Army), 3 Warrior, 2 Archers.ġ90 C: Kill the Spear, 2 Swords and an Archer. Hold off a sword, but lose a Spear to the next sword. MM the city for max shields (9 turns counting this IBT). Several more Horses are also on the mountain now. It is then attacked by a 1 HP Horse and loses. IBT: Our elite Warrior on a Mountain is attacked by an Archer and goes to 1 HP. Made an error and have to cover a settler with two Archers (one Archer adjacent). The army loses a number of HP on the last Sword and is down to 3 HP. Kill a stack of 3 Swordsman with our Army. Try to settle but it fails.Ģ70 BC: Lose an Archer attacking an Archer (does no damage and the enemy promotes). Moved a speed 2 GS into the town so we can start killing these horses.ģ10 BC: Kill a Horse with a Gallic. Cannot kill the 1 hp horse without losing a unit. Instead I kill off a stack of 1 sword and 2 Archers which joins another GS onto the Armies square (so size 3 army next turn). IBT: An attack on the city by a Roman Horse retreatsģ30 BC: Too many Dutch swords to settle the new town. Decide we need more workers as we are working unimproved squares.






Arausio map